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CS Expeditionary Squadron Force Europe

Below is a the CS Expeditionary Squadron Force Europe that has been deployed for many reasons. A unit history may be done at a later time.

[This one was done using CWC(TM) and using Mercenaries(TM) in its making and some other books]


CS Expeditionary Squadron Force Europe


Large Company: 200 points, +10 points Vehicles, +20 Budget. Plus 100 points extra to be a show case unit.

A. Sponsorship: Government Front. 20 points in outfits, 20 points in equipment, 20 Weapons, 10 points Budget, and +10 anywhere else.

B. Outfits: Unlimited. 50 points.

C. Equipment: Unlimited. 50 points

D. Vehicles: Unlimited. 50 points. Constant replacement of damaged or lost units.

E. Weapons: Unlimited Weaponry. 60 points. Constant replacement of damaged or lost weapons.

F. Communications: Superior Communications System. 40 points.

G. Internal Security: Impregnable. (Yep way worse than paranoid there the CS in monster land!) 60 points.

H. Permanent Bases: Fortified Headquarters . 20 points

I. Intelligence Resources: Special Military Operatives, and Psionic. 25 points

J. Special Budget: Large Loans. 25 points

K. General Alignment: Unprincipled and Principled. 7 points. (really a true mix)

L. Criminal Activity: NONE! (One officer tried to sell the the Black Market but was executed.)

M. Reputation/Credentials: Known. 10 points.

N. Salary: Good. 10 points.


Total points spent: 407 points.




Size & Orientation:

Large Company --- ARMORED


PERSONNEL:

800 Line Soldiers

One company of Borgs and Juicers are on duty at any time.

Note: CS Juicers and CS Borgs also serve with Ground based Bots and PA. Dog Boys and Psi-Stalkers serve as internal security and are some times loaned out to local NGR communities for monster night patrols due to the Dog Boys and Psi-Stalkers unique sensing abilities,at the request of the civic leaders, a request the CS commanders gladly supply to the chagrin of the NGR military. Otherwise the Dog Boys and Psi-Stalkers are politely kept out of sight of the NGR citizenry unless asked for or are on the trail of a monsters as they have been given police powers in the Main Base area of the CS Squadron but still are under the watchful eye of the NGR Liaison/Guards that accompany them.

IMPORTANT NOTE: The NGR has stated that it will foot the bill for Cybernetic replacements and Full Borg Conversion for any CS Troopers injured in the field.


Noncombatants:

1600 Support/Noncombatants

Note: The NGR has allowed CS families to live in the local NGR communities around the main CS base as a show of appreciation to the Squadron for their small part in the survival of humanity in Euorpe.



Standard Issue Weapons and Equipment:


CP-40 and CP-50 Rifles Standard Issue


CP-20 and CP-30 Pistols Standard Issue


All types of Vibro-Blades/Claws


All manner of heavy CS weaponry is available.


Also all types of NGR and other "Personal" weapons have found their way in to the Squadron (like the Wilk's 457 being a BIG favorite considering what they are fighting.


All other Standard Issue Gear also


T-100 Eagle Jet Pack (The officer who was executed for selling to the black market sold ALL the jet packs before he was discovered and executed. The NGR has supplied all Squadron Personnel with T-100 Eagle Jet Packs)



Transport Vehicles:


2 Death Head Transports


2 Death Head APCs:


2 Sky Lifters


2 XM-170 Infantry Repair Barges (Courtesy of the NGR)


2 XM-250 Medical Hover Stations (Courtesy of the NGR)


20 Mark VII "Slayers" APCs


20 Mark V APCs


Note: These are the only Death Head Type transports assigned to the Expeditionary Squadron. If one is lost at may be replaced but only with one that the CS can spare. And also these huge transports have been called on by NGR commanders to help evacuate large numbers of valuable human troops and some larger expensive bots from the field. Also many other smaller vehicles in inventory.




Combat Vehicles:


20 IAR-3 Skull Smasher:

Noting the need for a more powerful main weaponry the Particle Beams against the Gargoyles the original P-Beams were replaced with CTT-P40 Particle Beam Cannons (1D6X10, range 2,000 feet, payload unlimited) units tied in to the same power supply as the previous ones, now they have unlimited power supply making the even more deadlier. No other changes. But a TX-41 with 2 Extra E-Clips (also has a power cable) in a pistol holster style harness and an Electro Mace on a hip Harness are carried in a rack are carried as back up weapons.


20 IAR-4 Hellraiser:

With the Quatro Guns getting mysteriously all getting damaged in transit the Hellraiser's pistol is replaced with a CTT-P40 Particle Beam Cannon (1D6X10, range 2,000 feet, payload unlimited) with the power cabled hooked up to it. But a TX-41 with 2 Extra E-Clips (also has a power cable) in a pistol holster style harness and an Electro Mace on a hip Harness are carried in a rack are carried as back up weapons.


40 Glitter Boy Killer PA-300s:

Note: Sent to test battlefield readiness and reliability.


40 Terror Troopers PA-200s:

Due to material loses in the field the NGR has supplied each Terror Trooper with a TX-41 for when needed as a replacement, as the TX-41 has a power cable that can hook up to the Terror Trooper's power supply it is often used as a main weapon after the Terror Trooper's main weapon is out of Ammo. Some Terror Troopers have used the TX-41 straight from day one.


40 Super SAMAS PA-09As


40 Striker SAMAS PA-08As


120 Smiling Jacks PA-07As


80 War Bird Rocket Cycles


40 CTX-50 "Line Backer" CHAT


24 Mark IX MLRSs:

Note: These units are one of the real secrets to the success of the C.S.E.S., there massive fire power can rain down on any opponent and destroys them utterly. Even the local NGR commanders have called in fire support form these units, and are kept top secrete at the NGR and Squadron top command levels.


36 Night Wings:

Death Head escorts and Ariel and Ground Support. The older Night Wing Design was sent as it was deemed no need for a stealth aircraft in the Squadron's operations .


Note the TX-41 has a power cord that connects to the Bot/PA power supply




NOTE: This unit is intentionally Armored heavy. It was deemed foolish to send unaugmented infantry in to this harsh combat environment where the least of the enemy is a the equivalent of a Power Armor in comparison. Juicers use CA-6C body armor for ground actions where combat is expected and when more ground troops are needed CA-6EX enhanced body armor seem to be available. All sorts of other CS style body armors are available and Dog Boys use heavier armors than in North America due to the hazardouse combat enviroment.

The CS Expeditionary Squadron was initially sent to Europe as an Exchange unit, but really a show of force to show the NGR that the CS could handle any modern threat and to keep the NGR from thinking of coming to the Aide of Free Quebec when war would break out between the two. Finding that the threat of NGR intervention was non-existent due to the NGR's preoccupation of just trying to survive the onslaught of monstrous huge Demons such as the Gargoyles and Brodkil in the Greatest number.

As the Squadron arrived on the out skirts of NGR the original commander ordered an all out attack on a small peaceful D-Bee village as a show of the CS's great military might. The commander lead the charge himself only to fine his little command squad all by its self and was quickly torn apart by a Gargoyle trap. The second in command realizing the trap and the incompetence of the commander followed his given orders to the letter. "You are not to come in till my command squad has attained VICTORY!" The Squadron commander wanting the glory and honor of being the first CS unit commander to achieve a "Victory" on foreign soil got Goried and Horrendously slaughtered instead. The Second in command who was a brilliant field commander has been in command ever since. And as the Commander did spring the Trap and was killed the Second in Command then took command and then sent all his troops to battle crushing a Gargoyle Division in to pulp saving a faltering CS line that was re-enforced just in time from other NGR units form the rear areas.

The CS Expeditionary Squadron proved to be of such a great propaganda and experience value for its troops that the CS decided to keep it there as long as the NGR allowed it. Another thing was noted was that with the looming war with the rouge state of Quebec that many of the CS military commanders and troops had many misgivings about fighting fellow humans with still great threats to human kind out in the dangerous world. And knowing how the CS military lost some great officers like Bradik and Larsen, the CS detailed all good commanders who were at risk of not fighting up to there abilities in the coming war with FQ and even Tolkeen. On the theory that they would fight their utmost best against truly proven enemies of human kind, the Monstrous Demons of Europe! This has been proven true very much, soldiers who felt not able to fight against their fellow humans in FQ or other civilized kingdoms like Tolkeen, applied for transfers to the Expeditionary Squadron in Droves. After careful screening of those who truly needed be sent, and to save the time and money training or making these soldiers, the CS military sent them to join the squadron. When the soldier's term of duty was over it was hoped that he would have a new hatred for all non humans and provide the CS with a truly seasoned and experienced soldier upon his return, providing he survived.

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