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Merek
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GLITTER BOY X-01
U.S.A. SAMAS Power Armor PA-04B Mark 02
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EURO SAMAS
IRON BEAR POWER ARMOR-HPA-10
Inca Steel Spectacle Bear

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merek.jpg

Name:

Merek

OCC/RCC:

Lost One

Species:

Human

Alignment:

Unpricipled

http://www.animeshack.com/gallery/langrisser/image10.htm

M.D.C.:

180

Horror Factor:

 

Hit Points:

120

S.D.C.:

270

P.P.E.:

8

I.S.P.:

472

Chi:

160

Astral:

540/600

Exp. Lvl.:

5

Experience Points:

1600

STATISTICS + or %

I.Q.

24

Skill Bonus

 

+10

M.E.

30

Save Verses Psionics and Insanity

+8

 

M.A.

24

Trust/Intimidate

 

80

P.S.

31

Damage Bonus

+16

 

P.P.

26

Strike/Parry Dodge Bonus

+6

 

P.E.

25

Coma/Death, Poison/ Magic Bonuses

+5

20

P.B.

24

Charm/Impress

 

70

Spd.

30

Meters / Minute

   

Per.

   

+5

 

HAND TO HAND COMBAT

H T H:

Zashin

# of Attacks:

8

Damage:

+16+2+2

Strike:

+8/+10 sword

Parry:

+11/+13 Sword

Dodge:

+13

Roll:

+10

Critical:

 

Knock Out:

 

Stun:

 

Death:

 

Pin:

 

Leap:

 

Special:

 

Pull

+10

Initiative:

+6

Grapple:

 

Disarm:

+10

Break Fall:

+10

Main. Balance

+2

       

SAVING THROWS

Magic Spell 12:

+5

Magic Ritual 16:

+5

Lethal Poison 14:

+5

Harmful Drugs 15:

+5

Non Lethal Poison 16:

+5

HF:

+3

Psionics 10:

+8

Insanity 12:

+8

Possession:

+12

   

ARMOR/PROTECTION

Armor Type:

TW Body Armor

M.D.C

200

Prowl Penalty:

-0

Weight:

 

Force Field:

180

M.D.C.

 

Weight:

 

Charge:

 

Other Here

     
       

TW ADDITIONS

Invincible Armor, Invisible Superior, Impervious to Energy,

DESCRIPTION

AGE:

15

SEX:

Male

HIEGHT:

5 8"

WIEGHT:

160 Lbs.

BACK GROUND

FAMILY ORIGIN:

 

LAND OF ORIGIN:

 

Type of Environment:

 

Disposition:

 

Sentiments to Humans:

 

To Non-Humans:

 

Friends:

 

NOTES

 
 
 
 

NATURAL ABILITES

+3 initiative, +1 to strike, +2 pull punch, +4 save verses possession, +1 save verses all types of mind Control, +1 to save verses magic Illusions, +1 Verses HF at levels 1,2,4,5,7,8,9,11,13, and 15

Disarm, Break Fall, Roll with Impact/Fall/Impact, Pull Punch, Karate Punch (2D4 damage), Kick Attack (2D4 damage), Knees and Elbows strikes (1D6 damage) and the usual bonuses. Bonuses: +2D4 to S.D.C. +1 to P.S., +1 to P.P. and +2 to Spd.

Paired Weapons

PS SN, 5D6 SDC restrained, 4D6 normal, 1D4X10 power punch.

Rune medallion "Tyna", all common Rune abilities, Teleport Superior, Restoration, Dimensional Portal, Open Rift, Close Rift, Dimensional Teleport, Resurrection, Remove Curse, . ALL AT 10th level

Healing Chi, Fill Object with Chi, Dragon Chi, Discorporate

Basic Moves and Special Techniques: Disarm, maintain balance, roll with punch/fall/im-pact, pull punch, Karate punch (2D4 damage), kick attack (2D4), knee and elbow strikes (1 D6 damage), and the usual strike, party and dodge.

SPECIAL ABILIES POWERS

Alter Aura, See Aura, Sixth Sense, Mind Block

Bio-Regenerate Self (6), Exorcism (10), Healing Touch (6), Ectoplasmic Disguise (12) Psychic Diagnosis (4), Psychic Surgery (14), Psychic Purification (8), Restore P.P.E. (4 plus ISP to PPE at 2 for 1)

Impervious to Poison (4), Levitation(V) , Telekinetic Acceleration (10/20) , Activate Dimensional Portal (10) Teleport Object

Astral Projection (8), See the Invisible (4), Read Dimensiona l Portal (6), Astral Bolts (10), Astral Navigation (4) Night Vision (4)

Telemechanics (10), Telekinetic Force Field (30), Bio-Manipulation (10), Super Telekinesis (10+), Astral Transference (15), Psi-sword (30), Psychic Body Field (30), Dream Dance (20)

 

SKILLS

Skills

+ %

lvl

%

American

5

 

98

Dragonese +30

5

 

98

Japanese +20

5

 

98

Basic Math +20

5

 

85

Pilot +10 Hover Vehicle

5

 

78

Pilot +10 Grav Pack

4

 

72

WP Sword

     

Hand to Hand Martial Arts

     

Computer Operation +10

5

 

80

Computer Programming +10

5

 

55

Electrical Engineer

5

 

55

Advanced Math +15

5

 

65

Literacy American +10

5

 

45

Literacy Dragonese +10

5

 

45

Lore Astral

5

 

55

 Boxing

 

 

 

Swimming

5

 

50

WP Energy Rifle

     

Gymnastics

     

Sense of Balance 50

5

 

70

Work Parallel Bells and Rings 60

3

82

Climb Rope 70

2

 

88

Back Flip 70

5

 

98

Climb 25

7

 

63

Rappelling 30

5

 

50

Prowl 30

5

 

60

Disguise

5

 

45

Knife

     

Writing

5

 

65

Archery

     

WEAPON PROFICINCES Aim Burst Parry LVL %

Weapon

A Hit

B Hit

Parry

Level

%

Sword

+3

       

E Rifle

+4

       

Knife

+3T

       

Archery

 +4        
           
           
           
           

WEAPONS Aim Burst Rate Ammo Lvl Range Damage

WEAPON

A

B

R

A

L

Range

DAMAGE

JA-12

             

Vibro Katana Silver plated

             

Vibro Knife Silver plated

             

TW Water Cannon

             

TW Light Blade

             

TW Ice Blade

             

TW Flame Blade

             
               
               
               
               

EQUIPMENT

NGS-2 Survival Pack Wilks laser pen, Wilks Laser Torch, Wilks Laser Cane Wilks laser scalpel and other stuff, TW BA with Amaki TK field with built in Noro Helmet and Grav pack. 4 Swords, Relic Weapon from a strange world that is in the shape of a pendant, laser rifle, 2 E pistol, Rune Medallion and 4 odd hilts, spare noro helmet, TW water cannon. One Dimensional closet and other Pocket. TW Amaki Tinkered FIWS Gauntlets, TW Amaki Tinkered ATL-7 with same as power pack. TW Amaki PsiShield.

TW BA with Amaki TK field with built in Noro Helmet and Grav pack. 4 Swords, Relic Weapon from a strange world that is in the shape of a pendant, laser rifle, 2 E pistol, Rune Medallion and 4 odd hilts, spare noro helmet, TW water cannon. One Dimensional closet and other Pocket. TW Amaki Tinkered FIWS Gauntlets, TW Amaki Tinkered ATL-7 with same as power pack. TW Amaki PsiShield on armor.

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