Name: |
Merek |
OCC/RCC: |
Lost One |
Species: |
Human |
Alignment: |
Unpricipled |
http://www.animeshack.com/gallery/langrisser/image10.htm
M.D.C.: |
180 |
Horror Factor: |
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Hit Points: |
120 |
S.D.C.: |
270 |
P.P.E.: |
8 |
I.S.P.: |
472 |
Chi: |
160 |
Astral: |
540/600 |
Exp. Lvl.: |
5 |
Experience Points: |
1600 |
STATISTICS + or %
I.Q. |
24 |
Skill Bonus |
|
+10 |
M.E. |
30 |
Save Verses Psionics and Insanity |
+8 |
|
M.A. |
24 |
Trust/Intimidate |
|
80 |
P.S. |
31 |
Damage Bonus |
+16 |
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P.P. |
26 |
Strike/Parry Dodge Bonus |
+6 |
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P.E. |
25 |
Coma/Death, Poison/ Magic Bonuses |
+5 |
20 |
P.B. |
24 |
Charm/Impress |
|
70 |
Spd. |
30 |
Meters / Minute |
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Per. |
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|
+5 |
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HAND TO HAND COMBAT
H T H: |
Zashin |
# of Attacks: |
8 |
Damage: |
+16+2+2 |
Strike: |
+8/+10 sword |
Parry: |
+11/+13 Sword |
Dodge: |
+13 |
Roll: |
+10 |
Critical: |
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Knock Out: |
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Stun: |
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Death: |
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Pin: |
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Leap: |
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Special: |
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Pull |
+10 |
Initiative: |
+6 |
Grapple: |
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Disarm: |
+10 |
Break Fall: |
+10 |
Main. Balance |
+2 |
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SAVING THROWS
Magic Spell 12: |
+5 |
Magic Ritual 16: |
+5 |
Lethal Poison 14: |
+5 |
Harmful Drugs 15: |
+5 |
Non Lethal Poison 16: |
+5 |
HF: |
+3 |
Psionics 10: |
+8 |
Insanity 12: |
+8 |
Possession: |
+12 |
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ARMOR/PROTECTION
Armor Type: |
TW Body Armor |
M.D.C |
200 |
Prowl Penalty: |
-0 |
Weight: |
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Force Field: |
180 |
M.D.C. |
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Weight: |
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Charge: |
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Other Here |
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TW ADDITIONS
Invincible Armor, Invisible Superior, Impervious to Energy, |
DESCRIPTION
AGE: |
15 |
SEX: |
Male |
HIEGHT: |
5 8" |
WIEGHT: |
160 Lbs. |
BACK GROUND
FAMILY ORIGIN: |
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LAND OF ORIGIN: |
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Type of Environment: |
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Disposition: |
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Sentiments to Humans: |
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To Non-Humans: |
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Friends: |
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NOTES
NATURAL ABILITES
+3 initiative, +1 to strike, +2 pull punch, +4 save verses possession, +1 save verses all types of mind Control, +1 to save verses magic Illusions, +1 Verses HF at levels 1,2,4,5,7,8,9,11,13, and 15 |
Disarm, Break Fall, Roll with Impact/Fall/Impact, Pull Punch, Karate Punch (2D4 damage), Kick Attack (2D4 damage), Knees and Elbows strikes (1D6 damage) and the usual bonuses. Bonuses: +2D4 to S.D.C. +1 to P.S., +1 to P.P. and +2 to Spd. |
Paired Weapons |
PS SN, 5D6 SDC restrained, 4D6 normal, 1D4X10 power punch. |
Rune medallion "Tyna", all common Rune abilities, Teleport Superior, Restoration, Dimensional Portal, Open Rift, Close Rift, Dimensional Teleport, Resurrection, Remove Curse, . ALL AT 10th level |
Healing Chi, Fill Object with Chi, Dragon Chi, Discorporate |
Basic Moves and Special Techniques: Disarm, maintain balance, roll with punch/fall/im-pact, pull punch, Karate punch (2D4 damage), kick attack (2D4), knee and elbow strikes (1 D6 damage), and the usual strike, party and dodge.
SPECIAL ABILIES POWERS
Alter Aura, See Aura, Sixth Sense, Mind Block |
Bio-Regenerate Self (6), Exorcism (10), Healing Touch (6), Ectoplasmic Disguise (12) Psychic Diagnosis (4), Psychic Surgery (14), Psychic Purification (8), Restore P.P.E. (4 plus ISP to PPE at 2 for 1) |
Impervious to Poison (4), Levitation(V) , Telekinetic Acceleration (10/20) , Activate Dimensional Portal (10) Teleport Object |
Astral Projection (8), See the Invisible (4), Read Dimensiona l Portal (6), Astral Bolts (10), Astral Navigation (4) Night Vision (4) |
Telemechanics (10), Telekinetic Force Field (30), Bio-Manipulation (10), Super Telekinesis (10+), Astral Transference (15), Psi-sword (30), Psychic Body Field (30), Dream Dance (20) |
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SKILLS
Skills |
+ % |
lvl |
% |
American |
5 |
|
98 |
Dragonese +30 |
5 |
|
98 |
Japanese +20 |
5 |
|
98 |
Basic Math +20 |
5 |
|
85 |
Pilot +10 Hover Vehicle |
5 |
|
78 |
Pilot +10 Grav Pack |
4 |
|
72 |
WP Sword |
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Hand to Hand Martial Arts |
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Computer Operation +10 |
5 |
|
80 |
Computer Programming +10 |
5 |
|
55 |
Electrical Engineer |
5 |
|
55 |
Advanced Math +15 |
5 |
|
65 |
Literacy American +10 |
5 |
|
45 |
Literacy Dragonese +10 |
5 |
|
45 |
Lore Astral |
5 |
|
55 |
Boxing |
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Swimming |
5 |
|
50 |
WP Energy Rifle |
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Gymnastics |
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Sense of Balance 50 |
5 |
|
70 |
Work Parallel Bells and Rings 60 |
3 |
|
82 |
Climb Rope 70 |
2 |
|
88 |
Back Flip 70 |
5 |
|
98 |
Climb 25 |
7 |
|
63 |
Rappelling 30 |
5 |
|
50 |
Prowl 30 |
5 |
|
60 |
Disguise |
5 |
|
45 |
Knife |
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Writing |
5 |
|
65 |
Archery |
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WEAPON PROFICINCES Aim Burst Parry LVL %
Weapon |
A Hit |
B Hit |
Parry |
Level |
% |
Sword |
+3 |
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E Rifle |
+4 |
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Knife |
+3T |
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Archery |
+4 |
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WEAPONS Aim Burst Rate Ammo Lvl Range Damage
WEAPON |
A |
B |
R |
A |
L |
Range |
DAMAGE |
JA-12 |
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Vibro Katana Silver plated |
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Vibro Knife Silver plated |
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TW Water Cannon |
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TW Light Blade |
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TW Ice Blade |
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TW Flame Blade |
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EQUIPMENT
NGS-2 Survival Pack Wilks laser pen, Wilks Laser Torch, Wilks Laser Cane Wilks laser scalpel and other stuff, TW BA with Amaki TK field with built in Noro Helmet and Grav pack. 4 Swords, Relic Weapon from a strange world that is in the shape of a pendant, laser rifle, 2 E pistol, Rune Medallion and 4 odd hilts, spare noro helmet, TW water cannon. One Dimensional closet and other Pocket. TW Amaki Tinkered FIWS Gauntlets, TW Amaki Tinkered ATL-7 with same as power pack. TW Amaki PsiShield. |
TW BA with Amaki TK field with built in Noro Helmet and Grav pack. 4 Swords, Relic Weapon from a strange world that is in the shape of a pendant, laser rifle, 2 E pistol, Rune Medallion and 4 odd hilts, spare noro helmet, TW water cannon. One Dimensional closet and other Pocket. TW Amaki Tinkered FIWS Gauntlets, TW Amaki Tinkered ATL-7 with same as power pack. TW Amaki PsiShield on armor. |
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