STEEL SPECTACLE BEAR POWER ARMOR-HPA-MARK I Picture soon hopefully. STEEL SPECTACLE BEAR POWER ARMOR-HPA-MARK I
Several sympathetic Renegade Native Americans from North America, who accidentally visited the Empire of the Sun territory and saw that their south american brothers where locked in a life and death struggle for their very existence with an alien invasion with an ancient enemy from the distant past, sent some some help that the Inca Empire thought that would only be tokenly symbolic. The Inca Empire of the Sun saw that they were pleasantly wrong in their assessment of their northern relations promise of some aide. Such as Vibro-blade technology and secrets of making even harder M.D.C. alloys. After finishing their exploration of the rest of South America the North American Tech Indians sent some aide in the form of technical and some hardware for the Inca Empire to look over to see if they could use manufacture it. In the case of the two Iron Bear PAs the earlier and new models they found they could not reproduce the technology of the latter but found they could produce a slightly up rated version of the former. The weapons makers at Arequipa with LOTS of help from a few Northern Natives including TWO Psi-techs were able to make their own variant of these two PAs. Given that direct shipments and trade was almost impossible for the Inca Empire to get a constant supply of the two north american models, they saw the wisdom in their North American brothers that them making their own would be better for them in the long run. Thus the Steel Spectacle Bear POWER ARMOR was born. This power armor has been supplanting the aging Named after the Adean Spectacle Bear that lives in the Andean mountains this Iron Bear PA was has become the bane of Arkhon combat units in close quarter fighting and even ranged combat with its many mini missiles. Given that most combat with the Arkhons are in the mountains the Steel Spectacle Bear is found to excel at this form of combat. Many an Arkhon Death Cyclops have perished when trying to play their new ranged combat tactics at the hands of the Steel Spectacle Bear. and yet many more who decided to try close combat with this PA. The Steel Spectacle Bear does not have the Ion weapons of the Iron Bear models as the Inca Empire do not have the capacity or the resources to spend to research and develop them on their own right now due to their current war with the Arkhons. And the North Americans decided to keep the tech traded from the NEW NAVY in their own hands because they could not reach them at the time to see if they would mind it being given away. Along with the energy claws among other things. Model Type: Steel Spectacle Bear-HPA-Mark I. Class: Military Heavy Assault Power Armor. Crew: One M.D.C. by Location: * Variable Frequency Lasers (2) small shoulder mounted units) - 60 each Rear Thrusters (2) - 200 each * Variable-Missile Launcher (2; both legs) 100 each (Optional and detachable) * Ammo Drum/Cargo Pod (rear) - 100 * Main Weapon - 100 housing plus 50 Rail Gun and 80 Ion Cannon. * Variable Missile Mounts - 100 each * Forearm Missile Launchers (2) - 100 Fore Arms - 100 Upper Arms - 100 * Clawed Hands (2) - 80 each Legs (2) - 250 each * Gas Ports (2) - 30 ** Head - 150 ** Sonic Cannon in head - 100 ** Collar with Laser Welders and Wands - 200 * Muzzle/JAWS- 100 * Sensors/Camera Eyes (2) - 10 *** Main Body - 450
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a "called shot", but even then the attacker is -4 to Hit. * * Destroying the head of the power armor will eliminate all forms of optical enhancement and sensory systems. The pilot must then rely on his own human vision and senses. No power armor combat bonuses to strike, parry, and dodge! The head is a small and difficult target to hit, shielded by ex-haust tubes and a weapon drum. Thus it can only be hit when a character makes a "called shot" and even then the attacker is -3 to strike. *** Depleting the M.D.C. of the main body will shut the armor down completely, making it useless.
Speed: Running: 60 mph (96.5 km) maximum; can go from zero to 60 mph (96.5 km) in 10 seconds. Note that the act of running does tire out its operator, but at 10% of the normal fatigue rate, thanks to the robot exoskeleton. Leaping: The powerful robot legs can leap up to 15 feet (4.572 m) high or across unassisted by the thrusters. A jet thruster assisted leap can propel the unit up to 50 feet (15.25 m) high and 50 feet (15.25 m). Flying: None. Underwater Capabilities: Swimming: The Iron Bear can swim using the same types of paddling leg and arm movements as human at a maximum speed of roughly five mph (8.1 km). Can also walk along the bottom of the sea at about 25% normal running speed. Maximum Ocean Depth: One Mile (1.6 km).
Statistical Data Height: 9.5 feet (2.9 m). Width: 6 feet Length: 5 feet (1.52 m). Weight: One ton. Physical Strength: Equal to a P.S. of 50. Cargo: Only a small locker for the pilots Body Armor, Rifle, Pistol, Survival Pack and other gear. Power Systems: Nuclear; average Iron Bear energy life is 15 years. Cost: Not sold to any outside market. If one was sold out side the Empire of the Sun's control and on to the market it would sell for upwards of 5 + million credits.
WEAPON SYSTEMS:
1. Variable Frequency Lasers (2): Built in to the Shoulders of the power armor are two powerful, medium ranged Variable Frequency Lasers. They are on ball and socket mounts and can rotate 180 degrees in all directions. They primarily used against vehicles and large supernatural monsters. And can fire dependently at incoming missiles and other objects when set in autonomous mode with a +3 to hit. The Variable Frequency Lasers can defeat laser resistant materials in 1D4 attacks after initial firing. Weapon MDC: 60 Primary Purpose: Anti-Vehicle/Anti-Monster Secondary Purpose: Defense Weight: N/A. Mega-Damage: Setting One: 1D6X10 S.D.C. (2D6X10 S.D.C. for Dual Blast) Setting Two: 2D6+6 M.D.C. (1D4X10 for Dual Blast) Setting Three: 1D4X10+10 M.D.C. for single blast (2D4X10+20 M.D.C. for Dual Blast). Rate of Fire: Equal to the number of combined hand to hand attacks of the pilot. Maximum Effective Range: 2000 feet (610 m). Payload: Effectively unlimitedly.
2. Mini-Missile Launchers (2): Each forearm has a small, rotary mini-missile wrist launch system. As the Missiles are fired, the panel rotates and keeps active missiles at the ready. Primary Purpose: Anti-Aircraft. Secondary Purpose: Anti-Armor/Anti-Monster Mega-Damage: Varies Rate of Fire: One at a time or in volleys of two, three, four, six or eight. Maximum Effective Range: Varies. Payload: 18 per launcher, 36 total.
3. Gas/Smoke Nozzles: The Nozzles are built in to the lower sides of the chest. They are loaded with either Smoke or some type of Gas (Tear Gas, poison ect.) Their primary use is in riot control and pacification. Weapon MDC: 30 M.D.C. Primary Purpose: Pacification/Crowd Control Secondary Purpose: Defense Mega-Damage: None. The Smoke obscures a 60 X 60 feet (18.3 X 18.3 m) area, and some of these gases are S.D.C., except for a powerful nerve poison that kills humans, but tranquilizes Supernatural Beings. Use the normal types of available gases, and treat the nerve poison as a Supernatural tranquilizer (Humans save verses Lethal Poison or suffer 2D4X10 S.D.C. Damage; half if saved). Rate of Fire: Equal to the number of combined hand to hand attacks of the pilot. Maximum Effective Range: 60 feet (18.3 m). Payload: Each dispenser holds eight doses of gases.
4. Vibro/Energy Claws (2): Each hand of the Iron Bear is equipped with a set of Vibro Claws. They are used for up close fighting. Weapon MDC: 100 M.D.C. Primary Purpose: Defense Secondary Purpose: Anti-Armor Mega-Damage: Restrained Claw attack 2D6 M.D. Full Strength Vibro-Claw: 5D6 M.D. Paired Vibro-Claw attack: 1D6X10 M.D. Power Vibro-Claw(2attacks): 1D6X10 M.D. Paired Power Vibro-Claw(2attacks): 2D6X10 M.D. Rate of Fire: Equal to the combined hand to hand attacks of the pilot for either attack. Maximum Effective Range: Close combat. Payload: Effectively Unlimited.
5. Variable Frequency Laser Torches and Wands (2): Mounted on collar are Variable Frequncy laser torches and wands for welding and cutting. Both mounts can rotate 60 degrees for cutting and welding purposes. Both laser torch an wands are built in to the collar of the Steel Spectacle Bear. The Variable Frequency Lasers can defeat laser resistant materials in 1D4 attacks after initial firing. And to disable them the the entire MDC in those locations must be destroyed. It was thought as a nifty idea making this PA even more multi role capable in civilian projects also. Primary Purpose: Welding and cutting. Secondary Purpose: Defence. Damage: for Laser Torch. SDC DAMAGE: 1D6 , 3D6 , 6D6 , 1D6X10 SDC MDC SETTING: 1D4 MDC, 1D6 MDC, 2D4 MDC, 3D6 MDC, and 4D6 MDC. For each laser. Each laser can be on a different setting when fired. Laser wand damage is 1D4, 1D6, 2D6, and 3D6 SDC and ONE MDC POINT. Dual Blasts from both laser torches and wands on MAX settings is 1D4X10+10 MDC Rate of Fire: Equal to the combined hand to hand attacks of the pilot. Maximum Effective Range: 10 feet (3 m) Payload: Effectively Unlimited.
6. Multi Variable Missile Launchers (2): These Variable Launchers fit 16 Mini-missiles or 8 Short Range Missiles or 4 Medium Range Missiles or a combination there of. The Mini-Missiles and Short Range Missiles have the same size settings. For example it one launcher could be loaded with 8 Mirco Missiles, 4 Mini-Missiles, 4 Short Range Missiles and 2 Medium Range Missiles. Although it was thought to be hard to duplicate this launcher system, it was found to be super easy to do. Micro missiles can't be utilized in these South American knock offs. Weapon M.D.C.: 100 M.D.C. Primary Purpose: Anti-Personnel and Anti-Armor Secondary Purpose: Defense Mega-Damage: Varies Rate of Fire: One at a time or in volleys of two, four, six, eight, ten, twelve or sixteen. Maximum Effective Range: Varies. Payload: 16 Mini-missiles or 8 Short Range Missiles or 4 Medium Range Missiles or any combinations of that fit. Two launchers total.
7. Sonic Pulse Cannon (1): This weapon innovative weapon is hidden in the mechanical jaws of the Power Armor. It generates a matter destroying beam of concentrated sound waves. In its Wide Beam setting it can hurt alot of infantry men at once; its concentrated beam can shatter most armor in seconds. Since this weapon systems did originate in the Silver Republic the Empire of the Sun was able to to procure it through trade and later reverse engineer it for their own Iron Bear PA variant, the Steel Spectacle Bear. Primary Purpose: Anti-Personnel and Anti-Armor Secondary Purpose: Defense Mega-Damage: Wide Beam: 4D6 M.D. (1D4X10+8 under water) to a 30 feet (9.1 m) diameter (60 feet 18.2 m under water). Concentrated Beam: 1D4X10 M.D. (2D4X10 M.D. underwater) Additionally, unprotected personnel must make a save verses Non Lethal Poison (16 or Higher) or be stunned for 1D4 Melee Rounds. People in sealed suits only fail their save if they do not roll an 8 or higher. The targets of Concentrated Blasts must make a save verses Non-Leathal Poison even if inside a suit power armor, due to the focus and power of the Concentrated Blast. Rate of Fire: Equal to the combined hand to hand attacks of the pilot. Maximum Effective Range: 500 feet (152.4 m), double under water to 1000 feet (305 m). Payload: Effectively Unlimited.
8. I-11 Laser with USA M-31 RAIL GUN (1): This the standard main weapons system combination that was decided for this POWER Armor. The I-11 is imported from the Silver Republics and is cheap and available when compared to having to R&D a whole new weapons system for their new PA. Also it gives the PA a good ranged weapon when the ammo weapons systems are empty. And the USA M-31 Railgun was almost a Gift from the Gods, actually from their North American brothers, as it can heavily damage the Arkhon's Ceresteel armor very effectively. The I-11 requires no separate power pack or E-Clip or canister, because it hooks directly to the armor's nuclear power supply, but one is carried on it as a back up should the power hook up disabled. The M-31 RAILGUN is mounted under the I-11 Laser. This weapons combination was seen as the best maximum fire power that could be mounted on this Power Armor for a variety missions. Weapon MDC: I-11 laser is 50 MDC with enhanced cooling jacket and the USA M-31 RAIL GUN is 50 MDC are in a armor housing that is 100 MDC in addition to the weapons own MDC. For a total of 200 MDC for both weapons. Primary Purpose: Assault Secondary Purpose: Defense Weight: Gun: I-11 28 lbs (12.6 kg.). M-31 Rail Gun 110 lbs (50 kg) ammo drum 190 lbs ( kg). Mega-Damage: I-11 Laser 1D6X10 M.D.C. M-31 Rail Gun: Single shot: 1D4+1 M.D.C. 40 Round burst 1D6X10 M.D.C. Dual Shot Damage is rolled separately and added together. Rate of Fire: Equal to the number of combined hand to hand attacks of the pilot. Maximum Effective Range: For both weapons 4000 feet (1220 m). Payload: I-11 Laser: Effectively unlimited due to hook up to PA power supply. Also has a standard E-Clip port that doubles as a universal power port and a 10 shot E-clip for the I-11 Laser. The USA M-31 Rail Gun has a 2000 round drum or 50 bursts. A second ammo drum can be hooked to the undercarriage of the rear multi vector rocket jets, but it must be manually removed by another PA, or a character with a strength of 26 or greater can replace the drum. Reloading a drum takes about five minutes for those not trained, but a mere one minute task by some body trained in the use of power armor. Special Bonus: Built in Multi optic (Polarized, I.R., U.V., Thermo-lmaging, Passive Night Vision, Variable 1X20 Power Telescopic all range 2 miles/3.2 km) computer guided targeting sight and laser targeting for plus +2 to strike in addition to any other bonuses.
9. Hand held weapons: The Iron Bear PA can only handle large and oversized weapons with its Clawed Hands, such a common weapon would be the Illapa Giant Rifle used by the Atahualpa Combat Suit.
10. Hand to Hand Combat: In addition to the damage notes in Number 4. Use PA Combat Elite. Restrained Punch: 1D6 M.D. Full Punch: 3D6 M.D Power Punch: 1D6X10 M.D. Kick: 2D6 M.D. Jump Kick/Tackle: 4D6 M.D. Bite: 4D6 M.D.
11. Sensors: The Steel Spectacle Bear has full optical systems, including laser targeting, telescopic, passive night vision (light amplification), thermo-imaging, infrared, ultraviolet, polarization, GPS, satellite up link and communications. Plus all other features found common to all power armors. Sensor Bonuses: This Steel Spectacle Bear gets a bonus +2 on initiative, +2 to strike, and a +2 to dodge in addition to the targeting computer bonus and the Basic or Elite Power Armor Combat Training Bonuses.
|